![]() 67 Armed YMC Delfin PACK.67 Small Drones. 91 Many Skills.134 Armed GMC Riverine PACK. 87 Creating a Metavariant or Metasapient Player Character. 133 Troll.85 Many Talents.134 Metasapients: They Think Therefore They Are. 60 Skill Rig.62 Armed Ford Americar PACK. 49 CONTENTS & CREDITS // Cyberprogram Everything PACK. 19 Building Your Runner.21 Sum-to-Ten Character Creation Example One.28 Purchase Special/Metatype Adjustment Points with CP.29 Purchasing Resources with CP.29 Point Buy Example.29 Life Path.30 Adult Life Modules.32 Choices Life Modules.33 Event Life Modules. 14 Alternate Power Levels.14 Alternative Campaigns. 31 Surveillance Kit PACK.59 Armed Hyundai Shin-Hyung PACK.65 Starting down the life path.32 Augmentation PACKs.60 Runner’s World.10 Game Information: Ways to Play Shadowrun. 65 Adept Powers, Complex Forms, and Spells. 31 Armor PACKs.58 Armed Yamaha Growler PACK. 58 Bikes.64 Machine Guns.58 Launchers.58 Armed Harley-Davidson Scorpion PACK. 64 Purchase Skills with CP.29 Submachine Guns.57 Springheel Juggernaut. 64 Purchase Attributes with CP.29 Shotguns.57 Springheel Jack. 64 Heavy Pistols.57 Cyberleg: Hollow Boot. 64 Machine Pistols.57 Cyberarm: Heavily Armed. 29 Hold-out Pistols.56 Cyberarm: Assassin. 63 Choose your Metatype/Metavariant.28 Tasers.56 Cyberarm: Secret Handshake.63 Choose Mundane, Awakened, or Emerged. 54 Thick Skull.63 Transport Rigger.55 Chrome Dome.63 Drone Rigger.55 Stealth Torso.63 Sum-to-Ten Character Creation Example Two.28 Augmented for Firearms PACK.56 Hidden Armor Torso. 52 Cyberears PACK E.62 Street Samurai.53 Skill Rig PACK A.62 Skill Rig PACK B.62 Twenty Questions.24 Vat Job BiowareAugmented Combat Specialist.53 building a shadow.27 Weapons Specialist. 52 Cyberears PACK C.61 Decker.52 Cyberears PACK D.62 Full Conversion Cyborg. 51 Cyberears PACK B.61 Cybered Covert Operative. ![]() 50 Cybereyes PACK D.61 Close Combat Adept. Although he liked some of the items in the book, especially cyberguns and shock gloves, he found that "too many mundane items (such as precision arrows and - yawn - survival knives) result in a less-than-memorable volume." He concluded that the book wasn't worth the money, pointing out that "each entry fills an entire page, much of it empty space, which hardly makes this a bargain.® CONTENTS Introduction.5 Complete Character PACKs.49 Cybereyes PACK B.61 Life’s Too Short.6 Dirt Poor. Several months later, in the April 1993 edition of Dragon (Issue #192), Rick Swan was less impressed. In the November 1992 edition of Dragon (#187), Allen Varney said that this book "belong in any Shadowrun game player's library." Varney noted the items listed in the book already "figure prominently in many of the published adventures." He concluded with a strong recommendation, saying, "its extensive illustrations, samurai archetypes, and cyberware rules enhance every campaign." Stephan Wieck reviewed Street Samurai Catalog for White Wolf #20, rating it 3 out of 5 overall, and stated that "If you've got to spare I'd say buy it because you will enjoy it and the Catalog will enrich your Shadowrun campaign, but you can get by without it." In 1999, material was taken from this book, updated to the new rules for Shadowrun 3, and then divided between Man & Machine (1999), and Cannon Companion (2000). In 1996, this book was updated to the rules for the second edition of Shadowrun, resulting in a slightly smaller page count of 109 pages. Street Samurai Catalog was written by Tom Dowd, and was published by FASA in 1990 as a 116-page softcover book, with illustrations by Timothy Bradstreet, Jeff Laubenstein, and Karl Martin, and cover art by Steve Venters. The book also includes new rules for some of the items, new street samurai archetypes and a blank street samurai character sheet. Each item takes up one page and is accompanied by an illustration. As well as a variety of firearms and personal weaponry, several cybernetic implants are also described. The book is divided into two parts: items for the general public, and items for security and quasi-military forces. Street Samurai Catalog is a supplement that presents new weapons, vehicles, cyberware, and other accessories, using the conceit that this is the equipment catalog of a fictional company called Ares. Street Samurai Catalog is a supplement published by FASA in 1989 for the near-future cyberpunk role-playing game Shadowrun. Role-playing game supplement Second edition (1996), cover art by Steve Venters
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